![]() ![]() Physically based rendering (PBR) was the natural way to achieve this. We used the concept of reference to evaluate the accuracy of produced images. ![]() The core of our approach was to be as close as possible to a cinematic look. Make sure to check out the 118 page course notes on: ĭuring the last few months, we have revisited the concept of image quality in Frostbite. Course presentation at SIGGRAPH 2014 by Charles de Rousiers and Sébastian Lagarde at Electronic Arts about transitioning the Frostbite game engine to physically-based rendering. ![]()
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